Technical Artist at
Ama Studios, a Ubisoft sister company.
Ama Studio Test job in
jobs.
Free scene, 10000 tris max, texture atlas 4096 - 8 days.
New side scrolling project on psp in
others.
Wipeout-like project in
others.
Old-gen Ford Mustang Gt V8 2005 in
assets.
1314 tris.
Next-gen Desert Eagle in
assets with cgfx shader (work still in progress).
1946 tris.
New next-gen
character (work still in progress).
Successfully end of my studies at Heaj in Namur, Belgium.
You can see my final thesis in the
thesis section
and also some in-game footage of this work.
Added some
assets and some
characters from
Parallel Lines.
Copyright (c) 1996-2010 Belle Productions All rights reversed
These characters were made during my internship at
Belle Productions
in Genval Belgium. Each character have a polycount from 792 to 923 tris and made in 4 days, from the modelling
to the rigging
Portfolio On line.