Simon Bodeus graphic designer on real time 3d and video games

Simon Bodeus graphic designer on real time 3d and video games

since
may
2011
Technical Artist at Ama Studios, a Ubisoft sister company.

Apr
30th
2011
Ama Studio Test job in jobs.
Free scene, 10000 tris max, texture atlas 4096 - 8 days.

Apr
14th
2011
Gamor from Open Outcast (wip) in characters soon.

Apr
1st
2011
New side scrolling project on psp in others.


Jan
21st
2011
Wipeout-like project in others.

Nov
5th
2010
Old-gen Ford Mustang Gt V8 2005 in assets.
1314 tris.

Nov
2nd
2010
Next-gen Desert Eagle in assets with cgfx shader (work still in progress).
1946 tris.


Oct
15th
2010
New next-gen character (work still in progress).

Sep
28th
2010
New next-gen character.

July
3th
2010
Successfully end of my studies at Heaj in Namur, Belgium.
You can see my final thesis in the thesis section and also some in-game footage of this work.



Added some assets and some characters from Parallel Lines.

Feb
26th
2010
End of my intership at Belle Productions.
You can see this jobs on the professional section.


These characters were made during my internship at Belle Productions in Genval Belgium. Each character have a polycount from 792 to 923 tris and made in 4 days, from the modelling to the rigging
Halloween Project

Feb
21st
2010
Portfolio On line.